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 Mist Style Jutsu's

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Join date : 2008-08-03

PostSubject: Mist Style Jutsu's   Sun Aug 03, 2008 7:17 pm

Academy

Artificial Thin Mist Skill [Jinkouteki Ruikiri no Jutsu]
The user uses this jutsu around water to create a very thin mist. This mist is too thin to be used as any sort of cover but it can be used as a source for mist based jutsu.
Requirements: Stats 50 or above
Cost: 50 Chakra

Morning Dew [Asastsuyu]
The user creates mist again but instead of placing it in the air they place it on the ground. This makes the ground very slick and slippery for the opponent. Now while this is useless on dirt, sand, or dry ground it is very effective on grass and rocks. It can effect the user aswell, but the user does have the advantage of suprise.
Requirements: Stats 50 or above
Cost: 50 Chakra

Gathering Water Supply Skill [Saishuu Kyuusui no Jutsu]
Naturally a ninja that utilizes jutsu that involve the use of water need water, naturally. As a way to combat lack of resources, this technique was developed in order to gather what is neccesary. A practictioner of this jutsu uses chakra to gather percipitation from the air, from condensation on objects, from plants into an area nearby. As the userís skill progresses, the area from where the user collects the water and how much they can gather increases.
Requirements: Stats 50 or above
Cost: 100 Chakra

Underwater Breathing Technique [Suichuu Ikidzukai no Jutsu]
A basic jutsu whereby one uses chackra to force a large amount of air into the lungs. After which, the user then holds his or her breath and uses chackra to artificially recycle the air in their lungs to make the most of it. The end regovita is that the user is able to hold his or her breath for up to five minutes longer.
Requirements: Stats 50 or above
Cost: 150 Chakra

Genin

Carp Rapid-Fire Gun [Koi Sokushahou]
A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. It can be done 5 times in succession, or one jet can be shot per post.
Effect: 300 Damage
Cost: 210 Chakra
Requirements: Stats 1000 or above

Mist Blade [Kiri no Yaiba]
Using this technique the user can create an extended sharpened edge made of mist from their hands or an already existing weapon.
Effect: 400 Damage
Cost: 300 Chakra
Requirements: Stats 1000 or above

Mist Clone Skill [Oboro Bunshin no Jutsu]
A technique that creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking, but any attacks made on them pass right through.
Cost: 250 Chakra
Requirements: Stats 1000 or above

Water Armor [Mizu no Yoroi]
A thin layer of water covers the userís whole body. It gives him/her a small protection by dampening the effects from (genin-level) fire techniques by cutting the damage done by them in half and does stand up against taijutsu. While the armor is on, it constantly draws out small amounts of the userís chakra until its HP runs out.
Cost: 300 Chakra
Requirements: Stats 1000 or above

Water Clone Skill [Mizu Bunshin no Jutsu]
A skill which creates clones composed of water. The water clones are significantly weaker than the user but are still capable of inflicting damage on the opponent. A clone will have one fourth of the user's hp and stats, but no chakra.
Cost: 350 Chakra
Requirements: Stats 1000 or above

Water Element: Water Shuriken Technique [Suiton: Mizu Shuriken no Jutsu]
By using their chakra an opponent manipulates water to form shuriken from it. Once the shuriken cut, hit, or fall to the ground they return to water with no form. The water can be re-used.
Effect: 150 per shuriken.
Cost: 300 Chakra

Water Shield Technique [Mizu Tate no Jutsu]
A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The shield lasts for 4 posts, and after the initial creation that user can manipulate the water. This allows for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable, stronger (Chuunin Level) techniques can get through it but it is a good defense against simple taijutsu techniques.
Cost: 275 Chakra
Requirements: Stats 1000 or above

Waterfang Projectile [Suigadan]
The user sends his chackra into a nearby body of water and from it makes spikes of water that spin and can pierce an opponent.
Effect: 500 Damage
Cost: 375 Chakra
Requirements: Stats 1000 or above

Chuunin

Water Reflection Clone Technique [Mizukaisou Bunshin no Jutsu]
A Jutsu that makes the user's reflection in the water able to step out and attack on its own. This type of Water Clone is just as powerful as the user is though the clone is unable to use any form of Ninjutsu or Genjutsu. A single hit destroys this clone.
Cost: 500 Chakra
Requirements: Stats 4000 or above

Choking Fog [Ikigurushii Enmu]
The user super condenses the mist near the opponent making it hard to breathe. Although this isnít enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them.
Effect: 600 Damage
Cost: 450 Chakra
Requirements: Stats 4000 or above

Hidden Mist Skill [Kirigakure no Jutsu]
A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. Unless the user is trained to fight without the use of his eyes this jutsu does not provide a significant combat advantage. This can also be used as a source for Mist based techniques.
Cost: 400 Chakra
Requirements: Stats 4000 or above

Water Sword [Mizu no Yaiba]
Creates a sharp sword made of solid water in the userís hand. The user can freely decide what shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. However, this sword is weak and can only do minor slashes to human flesh, and can easily beaten by fire or high-pressure winds.
Effect: 850 Damage
Cost: 650 Chakra
Requirements: Stats 4000 or above

Water Prison Skill [Suirou no Jutsu]
A skill used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned.
Cost: 350 Chakra
Requirements: Stats 4000 or above

Water Protection [Mizu Shugo no Jutsu]
An advanced version of the Water Armor. A thin layer of water covers the userís whole body. It gives him/her a small protection by dampening the effects from fire techniques by cutting their damage in half. It also protects from Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the userís chakra.
Cost: 400 Chakra initial cost, 150 Chakra every post it remains in use
Requirements: Stats 4000 or above

Tornado of Water [Mizu no Tatsumaki]
A technique in which the user summons up a large spiraling vortex around him or herself. It can be used as both a defensive and offensive tool. Good at blocking long range attacks and fire jutsu.
Effect: 600 Damage
Cost: 450 Chakra
Requirements: Stats 4000 or above

Bombarding Hail [Hougeki Arare]
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the precipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
Effect: 750 Damage
Cost: 550 Chakra
Requirements: Stats 4000 or above

Jounin

Sword of Draining [Mizukuri no Yaiba]
An advanced form of the Mizu no Yaiba. Instead of just making a sword made of stagnant water, the user instead makes the water move quickly giving it a higher tension level. Thus making it harder to bust up and giving it a sharper edge.
Effect: 1,100 Damage
Cost: 850 Chakra
Requirements: Stats 7000 or above

Frozen Water Shield Technique [Touketsu Mizu Tate no Jutsu]
A shield of water is formed around the user that freezes partially when struck. The shield lasts for 4 posts, and after its initial creation the user can manipulate the water. This allows for water spikes, tentacles, hands and the like to come out. Any attacking appendage freezes momentarily before striking, increasing the amount of potential damage dealt. The bad thing is that the shield isn't that reliable, stronger techniques can get through it but it is a good defense against simple and intermediate taijutsu attacks.
Cost: 900 Chakra
Requirements: Stats 7000 or above

Mist Instantaneous Body Skill [Kiri Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of mist.
Cost: 950 Chakra
Requirements: Stats 7000 or above
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